![]() It might be very educational to check out. I copy and pasted this code from my chatmodule library It’s about 6000 lines of code. So the projected movement of a humanoid can be confirmed on the server. Humanoid.WalkSpeed is equal to studs per second. This would disable the ability for an exploiter to fire a function without the hash key. Globalrng=Random.new(math.random(1,999999))Īnd use it as a internal confirmation key that is held internally and not stored as a local variable and fire it at the start of the session. Maybe make a custom seed based on the hash function cm.CustomSeed(Seed,name) So you could potentially encrypt the key with a hashing function? function cm.hash(str) Return result - Invoke the RemoteFunction on the server with the table as an argument and get the response Local result=bindableFunction:Invoke(Key) Return GetServertable(name) - Get the table from the Spells module using the name ![]() Server-side script local bindableFunction = - Find the same BindableFunction object in the WorkspaceīindableFunction.OnInvoke = function(name) - Define a function that runs when the BindableFunction is invoked and receives the name as a parameter Then v=DivideConstructg=DivideConstructĪlso if you want to use this module I wrote it’s called ChatModule and it’s a powerful library for english language search queries and LLMs Then v=Multipl圜onstructg=Multipl圜onstruct Then v=SubtractConstructg=SubtractConstruct Local n=string.find(k,tostring(l))m=string.sub(k,1,n-1)m=string.sub(k,n+1) Then f=cm.CompleteQuery(a,DivideConstruct, Then e=cm.CompleteQuery(a,Multipl圜onstruct, Then d=cm.CompleteQuery(a,SubtractConstruct, I didn’t know about the unminify tool! This look really useful. Make’s me queasy just looking at it! good luck rever engineering that if you do you earned it I guess. Imagine the nightmare of reading this function cm.InterpretMathQuestion(a)local b=nil local c,d,e,f=nil,nil,nil,nil local c=cm.CompleteQuery(a,AddConstruct,true,true,false)if c=nil then d=cm.CompleteQuery(a,SubtractConstruct,true,true,false)if d=nil then e=cm.CompleteQuery(a,Multipl圜onstruct,true,true,false)if e=nil then f=cm.CompleteQuery(a,DivideConstruct,true,true,false)end end end if e or c or d or f then local g=local n=string.find(k,tostring(l))m=string.sub(k,1,n-1)m=string.sub(k,n+1)return m,mend local function o(k)local p,q=nil,nil local r=nil local s,t=nil,nil for u in string.gmatch(k,"%S+")do if tonumber(u)then if not p then p=tonumber(u)s,t=j(k,p)else if r=nil then end q=tonumber(u)break end end end return p,q end local p,q=o(a)if p and q then local v=nil if c~=nil then v=AddConstructg=AddConstruct elseif d~=nil then v=SubtractConstructg=SubtractConstruct elseif e~=nil then v=Multipl圜onstructg=Multipl圜onstruct elseif f~=nil then v=DivideConstructg=DivideConstruct end if v~=nil then local w=Operatorsv=glocal x=v local y local z local A=w(p,q)local B=p.x.q."=".A b=B end end end return b end This will turn your code into the smallest operations possible. It’s a server client model you always do verification checks and handle important values on the server side.Īlthough if you are interested in making production code harder to read check out this resource If you want to submit your own thread to be added here, or have more advice (idk anything about the new anticheats), then comment below! I am on 1 hour of sleep, so I likely made mistakes. ![]() If you do want to create a clientside anticheat, make sure its hidden as well as possible, and always have a backup. Any clientside anticheats can be readily bypassed quickly, unless you are a godlike scripter and manage to hide it. Hackers also cannot access ServerStorage or ServerScriptService.Īnticheats are best developed MOSTLY serverside. ![]() Server scripts also cannot be read or interpreted, so your scripts are safe on the server. They can remove their hats under certain situations.Īnything on the server, hackers cannot touch. Always check hacking websites and forums to see if your game has been bypassed.ĪDDENDUM: Hackers cannot change their avatar directly, such as clothing. Good anticheats can detect tampering on the clientside level, but every good anticheat can be bypassed. They can modify localscripts, delete anything in their StarterPlayer or StarterPack, and generally cause chaos on the client. ![]() THE SERVER: Always run scripts on the server. THE CLIENT: Why you NEVER trust the client. This is the third installment of the what hackers can/cant do series. ![]()
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